Welcome to this week's post. We will be discussing how to use Aurasma in your classroom. Aurasma is an augmented reality browser that can be downloaded on an ios or droid device. Augmented reality brings a real world context together with an overlapping layer of augmented, information. There are two main types of AR
Augmented content is displayed by pointing a camera towards an object to “scan” it.
Basically an image is used to trigger the aura once you follow a channel . Trigger images can be used to access images, videos, 3D displays, or weblinks. Aurasma uses channels to access the auras you create. Channels contain collections of your work. An aura consists of your trigger image, overlay and channel working together. Aurasma is a markerless (image based) augmented reality browser
Using studio.aurasma.com you will be able to create more advanced augmentations. This is also a free account, but you will need a computer to do this. It also requires a separate login from your mobile device. Here are directions with screenshots from my colleague Brittany Groff: http://tinyurl.com/GroffAurasma
Examples of augmented reality projects created by preservice educators
Check out some of these great examples using Aurasma created by preservice educators. As you can see there are many examples across a variety of grade levels and subjects. All you need to do is open the Aurasma application and follow the channel listed (second row) and scan each trigger image provided. For the links you will need to open each link to find the trigger image. Then scan it with your mobile device.
I write about edtech in action, random tools I find, and reflections upon teaching and learning.